PC Patch Released for NBA 2K11

http://www.2ksports.com/downloads/new/nba2k11

GENERAL
– Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.).

– The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.

– Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.

– The 『Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the 『Player Progression’ save file so the system can bring the file up-to-date.

GAMEPLAY
– Improved Shot Stick shot release timing and consistency across offline and online games.

– Fixed a rare hang that would occur when intentionally fouling the inbounder.

– Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.

– Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.

– Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby.

– The ballhandler will no longer pick up his dribble when a 『take charge’ attempt fails.

– Users are now able to execute the Crossover move when using the 『Alternate A’ controller configuration.

– Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard.

– Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.

– Queued pass/shot commands are now deleted when a fumbled catch occurs.

– Improvements have been made to the directional passing system with the end result being more accurate pass targeting.

– Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.

– Body-ups have been re-tuned such that good dribblers do not 『lose’ during a mismatch or by taking good angles.

– Queuing a fake pass command when catching the ball will no longer result in a touch pass.

– Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.

– Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.

– Users are no longer able to call a timeout when they are bobbling the ball.

– Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.

– Players boxing out their opponent should no longer be called for Over the Back fouls.

– Tuned 『Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called.

– Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.

– AI defenders will no longer closely guard bad shooters far from the hoop when not necessary.

– Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.

– On the 『Casual’ game style, defenders are now slower to react on passes, thus limiting the number of pass deflections.

PRESENTATION
– Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters.

– When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.

– Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations.

– The commentators will now tell Coach 『stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience.

– Users are now able to button through lengthy substitution overlays and get right back to gameplay.

– Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game.

– Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.

ONLINE
– Users are no longer able to substitute in injured/fouled out players during Crew games. 

– Opponents can no longer see Pick and Roll and Play Calling icons during online games.

– Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.

– Corrected a disconnect issue that would sometimes occur during Unranked head-to-head games.

– Offline Timeout and Substitution settings are now preserved during Online play.

ASSOCIATION
– Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league.

– Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason.

– Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode).

– Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games.

– Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled.

– Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode).

– Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team.

– Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents.

– Addressed an issue where Potential values weren’t being properly updated in the player progression system.

– Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode).

– Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode).

– Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode).

– Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature.

– Players who have the 『Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating.

– Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.).

MY PLAYER
(A number of issues that also affect My Player mode were listed above in the Association section. Those issues were noted as such.)

– Addressed a hang that would sometimes occur when completing a game during the NBA time period.

– The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made.

– The Rookie of the Year Milestone should now properly unlock when the conditions are met.

– Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games.

– PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court.

NBA 2K11 v1.2 Update Releasing 11/24 on XBOX 360/PS3, PC TBD

 

Hi all,

Below you will find notes for the upcoming NBA 2K11 v1.2 patch update. As you can see, we have worked hard to take fan feedback and make the “greatest sports game of this generation" (IGN) that much better. The update is slated to hit PlayStation 3, XBOX 360, and PC platforms over the next couple weeks. I will be updating this note as we secure official release dates for each platform (we may have an update on one platform very shortly) so please be on the lookout for these additions. Feel free to leave your feedback in the comments below and we’ll do our best to answer them as quickly as possible. Thank you!

 

– Ronnie2K 

 

Approximate Launch Date/Times

PlayStation 3: Wednesday, November 24th, 2010 – 2 AM PST 

XBOX 360:   Wednesday, November 24th, 2010

PC: TBD 

 

GENERAL GAME FEATURES

– Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation.  This change also affects in-game saves created in the various game modes (Association, My Player, etc.). It addresses the My Player freeze issue that some of you have run into: http://www.2ksports.com/forums/showthread.php?t=272363.

 

– Fixed a hang on startup (when the game went to load files) that would happen when the user had a large number of saved files on the hard drive/storage device.

 

– The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.

 

– The ‘My Rookie of the Year’, ‘One for All’, and ‘Not Over Yet’ Achievements/Trophies should now properly unlock once the necessary conditions are met.

 

– Long socks should no longer appear visually corrupted during gameplay.

 

– Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.

 

– The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied.  Please delete the ‘Player Progression’ save file after the patch is released so the system can bring the file up-to-date.

 

GAMEPLAY

– Improved Shot Stick shot release timing and consistency across offline and online games.

 

– Fixed a rare hang that would occur when intentionally fouling the inbounder.

 

– Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.

 

– Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.

 

– Addressed an exploit when using the Hopstep Dunk.  Players will now branch to a contested shot animation when defenders are nearby.

 

– The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails.

 

– Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration.

 

– Added high trajectory shots when the shot is taken along the baseline.  This will reduce/eliminate baseline shots that just hit off the side of the backboard.

 

– Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.

 

– Queued pass/shot commands are now deleted when a fumbled catch occurs.

 

– Improvements have been made to the directional passing system with the end result being more accurate pass targeting.

 

– Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.

 

– Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.

 

– Queuing a fake pass command when catching the ball will no longer result in a touch pass.

 

– Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.

 

– Long range passes have been re-tuned to fix a gameplay exploit.  Also, improved defender reactions on such passes so that they are properly contested.

 

– Users are no longer able to call a timeout when they are bobbling the ball.

 

– Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.

 

– Players boxing out their opponent should no longer be called for Over the Back fouls.

 

– Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set.  This includes a fix for the pro-hop exploit where charges were not being called.

 

– Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.

 

– AI defenders will no longer closely guard bad shooters far from the hoop when not necessary.

 

– Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.

 

– On the ‘Casual’ game style only, defenders are now slightly slower to react on passes, thus limiting the number of pass deflections.

 

PRESENTATION

 – Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters.

 

– When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.

 

– Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations.

 

– The commentators will now tell Coach ‘stories’ during gameplay.  These stories tie-in with the Player/Team stories for an increased presentation experience.

 

– Users are now able to button through lengthy substitution overlays and get right back to gameplay.

 

– Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game.

 

– Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.

 

ONLINE

– Voice Chat improvements have been made to eliminate/reduce the amount of background static that can be heard in Team-Up/Pick-Up games.

 

– Users are no longer able to substitute in injured/fouled out players during Crew games.

 

– Opponents can no longer see Pick and Roll and Play Calling icons during online games.

 

– Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.

 

ASSOCIATION

– Addressed a hang that would occur in the transition between the 1st and 2nd quarters in the weeks leading up to the All-Star break.

 

– Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league.

 

– Fixed an issue that caused a decrease in trading activity in future years.  This same issue also resulted in valued free agents not signing during the free agency time period of the offseason.

 

– Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode).

 

– Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games.

 

– Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled.

 

– Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode).

 

– Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team.

 

– Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents.

 

– Addressed an issue where Potential values weren’t being properly updated in the player progression system.

 

– Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode).

 

– Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode).

 

– Tuned rookie generation code such that incoming talent is more in-line with players already in the league.  Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode).

 

– Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature.

 

– Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating.

 

– Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.).

 

MY PLAYER

(A number of issues that also affect My Player mode were listed above in the Association section.  Those issues were noted as such.)

 

– Addressed a hang that would sometimes occur when completing a game during the NBA time period.

 

– The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made.

 

– The Rookie of the Year Milestone should now properly unlock when the conditions are met.

 

– Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games.

 

– PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court.

 

**ADDITION from Ronnie: Getting the question a lot about whether My Player’s that froze before can be salvaged. The answer is in most cases, yes. As long as the data isn’t corrupt. Do not quote me but many of you will be able to pick up and play your old My Player like nothing ever happened. Happy gaming!

 

2K11球員真實光影補丁第十二版(Alan Wake)

【圖形奇蹟】系列光影增強補丁說明:
– 球員光影最新版為Alan Wake
– 球衣光影最新版為第三版及此前更新的16支經典球隊球衣光影補丁
– 如果之前沒有用過本補丁或裝過第二版的朋友,推薦使用Crysis Mod 3整合版+球衣光影升級包
– 球衣光影升級包內包含全部30支球隊及16支經典復古球隊的主客場球衣,主要針對剛接觸圖形奇蹟補丁的玩家,已經裝過第三版的朋友請無視
– 原版備份在此下載:http://u.115.com/file/t756a7ad13
————————————————————————————————————————————————————————————————

下載地址

第十二版下載:
Alan Wake原版

NBA 2K11 中文操作手冊

轉自 http://game.ali213.net/thread-3336724-1-2.html

CONTROLS(操控)

XBOX 360 CONTROLLER(XBOX 360控制器)

LOGITECH RUMBLE PAD 2(羅技力回振天盾二代)    
              
   

KEYBOARD(鍵盤)

左搖桿

左搖桿

A/S/D/W

A

按鈕2

Spacebar

B

按鈕3

數字鍵0

X

按鈕1

數字鍵5

Y

按鈕4

數字鍵 .

左發射鍵(LT

按鈕5

數字鍵Tab

右發射鍵(RT

按鈕6

數字鍵+

左緩衝鍵(LB

按鈕7

Shift

右緩衝鍵(RB

按鈕8

數字鍵Enter

START按鈕

按鈕10

Esc

Back按鈕

按鈕9

Pg Up

方向鍵

方向鍵

1/2/3/4

右搖桿

右搖桿

數字鍵2/4/6/8

按下左搖桿(LC

按下左搖桿(按鈕11

F2

按下右搖桿(RC

按下右搖桿(按鈕12

F3

Menu
Controls(選
單操控) 

導航選單

左搖桿

2K導航選單

右搖桿

選擇項目

A

回到前一選單畫面

B

Regular
Controls(
一般操作)

       
    OFFENSE & DEFENSE (
進攻和防守) 

移動球員

左搖桿

投籃

右搖桿

傳球

A

觸球後傳球

A 球傳出,但未接到球之前

假動作傳球

B

假動作投籃

X(輕敲)

投籃

X(按住)

跨步

Y

籃板球

Y(當球在空中)

運球/投籃修正

LT

加速

RT

位置戰術/掩護控制

LB

精準傳球

RB

遊戲暫停

Start

ADVANCED
OFFENSE(
進階進攻)

位置戰術呼叫

輕敲LB,再點選你想選的隊友的球員圖示,然後從選單選擇[play]

指派隊友切入

輕敲LB,再點選你想選的隊友的球員圖示,然後將右搖桿朝你想要他切入的方向推過去。

掩護控制

按住然後放開LB可做出掩護後想內轉(Pick and Roll)的動作(若是再次按下LB,則會讓掩護者做出滑步的動作);若是按住LB不放,則會讓掩護者做出掩護後向外轉(Pick
and Pop)

指定掩護控制

輕敲LB,然後按住想要他當掩護者的球員圖示;早點放掉按鈕會變成掩護後想內轉(Pick
and Roll)
,晚點放掉則會變成掩護後向外轉(Pick
and Pop)

高吊傳球灌籃

LT + B

高吊傳球反手灌籃

在有隊友尾隨的情況下,按下LT + B 按鈕

傳切配合戰術

LT + A

翻滾救球入場

位於底線的界內按LT + A

補進灌籃或上籃

RT + X按鈕

墊步/招牌跳躍

在標準運球時按下Y

後退墊步

往籃筐反方向移動左搖桿 + Y

普通墊步

朝籃板運球時按下Y(位於中、近距離之間時)

橫向墊步

當運球越過籃板時按Y

轉身墊步

朝籃板運球時按下RT + Y

傳球控制

輕敲或按住RB,移動右搖桿來傳球

完全控制傳球

輕敲RB,按下你想要他掌握球的球員圖示,然後再以左搖桿控制運球員移動,放開球員圖示就能叫他傳球(控制器設定裡的[完全控制傳球]選項必須已被啟用)

無球球員鎖定

輕敲LB,按下你想要控制之隊友的球員圖示,然後再輕敲RB

Keyboard
Controls(
鍵盤操控)

OFFENSE(進攻)

往上移動

W

往下移動

S

往左移動

A

往右移動

D

加速

數字鍵Enter

傳球

Spacebar

投籃

數字鍵5

叉運球過人

數字鍵0

手運球後再換手

數字鍵0(連按兩次)

轉身

數字鍵.(句號)

背後轉身

數字鍵.(句號)(連按兩次)

投籃()

數字鍵8

投籃()

數字鍵2

投籃()

數字鍵4

投籃控制()

數字鍵6

Dual Player Control

Tab

指定傳球

數字鍵+

即時指導

1/2/3/4

比賽暫停

Pg Up

遊戲暫停

Esc

Shot Stick(投籃控制)

假動作投籃

朝任一方向扳動右搖桿,再很快地讓搖桿回到中間即可。

假動作過人投籃

當按住LT時執行一個假動作投籃,然後在假動作投籃結束前再扳動右搖桿

跳投

扳動並按住右搖桿不放以準備投籃,放開那刻就會投籃。

後仰投籃

在站立之時朝籃板反方向扳動左搖桿 + 右搖桿

橫向漂移投籃

當運球穿過籃板下方時,朝球員移動方向扳動右搖桿

轉身跳投

當運球穿過籃板下方時,朝球員移動的相反方向扳動右搖桿

後退跳投

當運球穿過籃板下方時,朝籃板反方向扳動右搖桿

行進中投籃

當你朝籃板方向運球時,朝籃板反方向扳動右搖桿(要在中近距離才行)

斜身傾前投籃

當你朝籃板方向運球時,朝籃板反方向扳動右搖桿(要在三分線跟中距離之間才行)

由前上籃

當你朝籃板方向運球時,朝籃板方向扳動右搖桿

由左/右上籃

當你朝籃板方向運球時,朝籃板左邊或右邊方向扳動右搖桿

反向上籃

當你沿著底線朝籃板方向運球時,朝底線方向扳動右搖桿

歐洲舞步上籃

當你朝籃板方向運球時,朝籃板方向扳動右搖桿 + 按下LT

左或右邊收球停步上籃

當你朝籃板方向運球時,朝籃板方向右邊或左邊方向扳動右搖桿 + 按下LT

轉身帶球上籃

當你朝籃板方向運球時,朝籃板反方向扳動右搖桿 + 按下LT

一般/招牌灌藍

當你朝籃板方向運球並按住RT時,朝籃板方向扳動右搖桿

強力灌籃

當你朝籃板方向運球並按住RT時,朝籃板右邊方向扳動右搖桿

跳步/歐洲舞步灌藍

當你朝籃板方向運球並按住RT時,朝籃板左邊扳動右搖桿

反手/轉身灌籃

當你朝籃板方向運球並按住RT時,朝籃板反方向扳動右搖桿

半空中灌藍改投籃

要想在半空中將灌藍改成投籃的話,首先發動一個灌藍,然後在飛身離地後朝你想要投籃的方向扳動右搖桿即可。

半空中重新投籃

在發動一個小跳步或轉身灌籃/投籃後,先讓右搖桿回歸中央,然後在跳躍結束前發動另一次的投籃控制命令以觸發另一種的投籃動作。

投籃按鈕

使用投籃按鈕來觸發進階投籃,只要在按下X以前扳動左搖桿,而非右搖桿

IsoMotion™(花式假動作)

胯下運球

在一般運球的狀態下,按住LT再朝籃板方向扳動左搖桿

向左/右胯下運球

在一般運球的狀態下,按住LT再朝玩家左/右邊方向扳動左搖桿

向後胯下運球

在一般運球的狀態下,按住LT再朝籃板反方向扳動左搖桿

虛晃動作

在一般運球的狀態下,輕敲LT即可。

虛晃後前進

先執行一個虛晃動作,然後朝持球方的籃板方向扳動左搖桿

虛晃交叉運球

先執行一個虛晃動作,然後朝非持球之手的方向扳動左搖桿

交叉運球過人

按住LT + 朝非持球之手那方扳動左搖桿

換手運球後再換手

按住LT + 朝非持球之手那方扳動左搖桿,然後有韻律地再朝持球之手的方向扳回左搖桿

往裡切再往外帶運球

按住LT + 朝非持球之手那方扳動左搖桿,然後立刻朝有持球之手扳回左搖桿

轉身運球

按住LT + 從持球之手方往另外一隻手的方向(從球員的背後)完整地選擇左搖桿一圈。

半轉身運球

按住LT + 從持球之手方往另外一隻手的方向轉左搖桿半圈,然後再朝運球之手方轉回來。

背後運球

從持球之手方往另外一隻手的方向(從球員的背後)完整地選擇左搖桿一圈。

後撤步運球

當你運球時,按下並按住LT + 往球員移動的反方向扳動左搖桿

後撤步並變相

執行一個後撤步運球(Stepback),然後朝持球方的籃板方向扳動左搖桿

後撤步換手運球

執行一個後撤步運球(Stepback),然後朝非持球的那一手的方向扳動左搖桿

On-ball
Defense(
持球防守)

積極阻擋

按住 RT + 按下Y

雙手高舉

朝持球者之反方向扳動右搖桿

假摔

朝持球者之左或右邊扳動右搖桿

阻擋移動

按住LT + 朝你想要阻斷的方向扳動右搖桿

嚴厲犯規

按住RT + 朝投籃者方向扳動右搖桿

故意犯規

按住RT + 朝持球者扳動右搖桿

兩人包夾

輕敲LB以帶出球員圖示,按下你想要一起的隊友的圖示來進行包夾(若是以一般的方式按下LB則會自動選取包夾的隊友)

Triple
Threat(
持球後傳//投威脅)

  護球

拿著球且並未處於運球狀態時,按住LT + 朝籃板反方向扳動左搖桿

  交叉步

拿著球且並未處於運球狀態時,按住LT + 朝球員左邊或右邊扳動左搖桿

  朝左/右發動攻勢

先執行一個交叉步,然後立刻放開LT + 朝左或右扳動左搖桿

  轉身發動攻勢

在護球的姿勢下,放開LT + 朝對立的球員面對的方向扳動左搖桿

Post Play(禁區單打)

   OFFENSE(ON-BALL) (進攻(持球))

背筐進攻

當處於禁區交鋒,且處於運球狀態或是剛拿到球尚未開始運球前,朝防守者方向努力扳動左搖桿

面框進攻

當處於禁區交鋒,且處於雙手持球時,朝防守者反方向扳動左搖桿

面框跳投

面對禁區的防守者,然後扳動右搖桿來射籃。

/右狐步進攻

當處於禁區交鋒,且處於雙手持球時,快速地朝球員左邊或右邊方向扳動右搖桿

單一左狐步進攻

當處於禁區交鋒,且已運過或尚未運過球時,快速地先朝球員的左邊再朝右邊扳動右搖桿

單一右狐步進攻

當處於禁區交鋒,且已運過或尚未運過球時,快速地先朝球員的右邊再朝左邊扳動右搖桿

連續左狐步射籃

當處於禁區交鋒,且已運過或尚未運過球時,快速地朝球員的左邊扳動右搖桿兩次。

連續右狐步射籃

當處於禁區交鋒,且已運過或尚未運過球時,快速地朝球員的右邊扳動右搖桿兩次。

假動作投籃

當處於禁區交鋒,且處於雙手持球時,按住LT + 快速地朝球員左邊或右邊扳動右搖桿

假動作過人投籃

先執行一個假動作投籃,再放開LT,然後朝你想要結束的方向扳動右搖桿

行進間勾射

當面對籃筐時,帶球進入禁區,然後朝籃板方向扳動右搖桿

行進間假動作

當面對籃筐時,帶球進入禁區,然後朝籃板反方向扳動右搖桿

行進間轉身投籃

當面對籃筐時,帶球進入禁區,然後朝球員移動的反方向扳動右搖桿

行進飄移投籃

當面對籃筐時,帶球進入禁區,然後朝球員移動的相同方向扳動右搖桿

往左/右跳躍勾射

當處於禁區交鋒,且很靠近籃板時,朝球員的左或右邊扳動右搖桿

往左/右跳躍假動作

當處於禁區交鋒,且正在遠離籃板時,朝球員的左邊或右邊扳動右搖桿

低位轉身

當處於禁區交鋒,且處於運球狀態或是剛拿到球尚未開始運球前,朝底線方向扳動左搖桿 + 按下RT

跨步切入

當處於禁區交鋒,且處於運球狀態或是剛拿到球尚未開始運球前,朝禁區方向扳動左搖桿 + 按下RTLT

快速轉身

當處於禁區交鋒,且處於運球狀態或是剛拿到球尚未開始運球前,朝球員的左或右邊方向扳動左搖桿 + 按下LT

投籃假動作後停步轉身投籃(同側)

當處於禁區交鋒,且處於運球狀態或是剛拿到球尚未開始運球前,執行一次假動作投籃,一旦假動作投籃開始後,按下Y

DEFENSE(ON-BALL)(防守(搶球))

禁區抄截

當處於禁區交鋒狀態下,按下X

禁區製造對方帶球撞人

當處於禁區交鋒,且對手處於背筐狀況時按下B

Off-ball
Controls(
非控球操控)

OFFENSE(進攻)

要球

A

單擋掩護

按住B

要求掩護

按住LB

無控球切入

往想要切入的方向扳動右搖桿

中場封鎖

當正處於中場,且位於防守者旁邊時,按下LT(封鎖時會比較容易接到球)

禁區交鋒

當背對防守者時,按下並按住LT不放

禁區轉身接高球

當處於禁區交鋒狀態下,放開LT + 朝防守者左或右邊扳動左搖桿

禁區搶位

在禁區裡朝防守者方向扳動左搖桿,再按住LT以背筐進攻,或RT以衝入背後位置。

DEFENSE(防守)

禁區交手

當位於進攻球員旁邊時按LT

攔球

當位於進攻球員旁邊時,朝他的方向扳動右搖桿

攔阻

當對手試圖進入突入時按下B

禁區搶位

按住LT不放+朝對手方向扳動左搖桿

禁區阻擋

當處於禁區交鋒下,按住LT不放+朝對手方向或左、右方向扳動左搖桿

抄截禁區傳球

當處於禁區交鋒時,一旦持球者開始傳球到禁區時,按住LT不放並按下X

揮手攔阻

當處於禁區交鋒下,在對手開始突入禁區時按住LT不放並按下B

ON-THE-FLY
COACHING(
快速教練模式)

Quick Games(快速球賽)

CONTROL(操控)

OFFENSE(進攻)

DEFENSE(防守)

十字鍵

熱度檢查

盯人設定

十字鍵

進攻戰術設定

防守戰術設定

十字鍵

教練設置設定

教練設置設定

十字鍵

換人

換人

BACK

比賽暫停

戰術犯規

START

遊戲暫停

遊戲暫停

Team-up
& Crew Games(
網路團隊競賽)

CONTROL(操控)

OFFENSE(進攻)

DEFENSE(防守)

十字鍵

熱度檢查

盯人設定

十字鍵

進攻戰術設定

防守戰術設定

十字鍵

鏡頭改變

鏡頭改變

十字鍵

換人

換人

BACK

比賽暫停

戰術犯規

START

離開比賽

離開比賽

Pick-up
Games(Pick-up
球賽)

CONTROL(操控)

OFFENSE(進攻)

DEFENSE(防守)

十字鍵

熱度檢查

熱度檢查

十字鍵

鏡頭改變

鏡頭改變

BACK

未使用

戰術犯規

START

離開比賽

離開比賽

NBA 2K11常見問題彙整

1.MP模式存檔讀取失敗或記者會跳出。
目前為官方承認的BUG之一,將會優先在第一次的Patch中修正,如果遇上了 ,只能重新開檔了。

2.遊戲進行沒有任何聲音
請上微軟官網更新DirectX驅動即可解決。

3.如何使用Alley-Oop?
Clutch + Fake Pass

4.如何使用轉身過人等動作。

官方基本教學影片,另外控制設定那邊也有招式表可以看。
http://www.youtube.com/watch?v=7k2EpdcTKVE&

5.說明書PDF檔下載。

請至 http://www.2ksports.com/manual/nba2k11/ 下載


6.遊戲中無法建立新的使用者 存檔失敗
請確認系統名稱是否為英文,使用者中文會導致存檔失敗。
如果不想修改使用者名稱,可以修改登錄檔存檔路逕

HKEY_CURRENT_USER\Software\2K Sports\NBA 2K11
將Saves及cache修改至其他不含中文之路徑即可。

持續更新中…..